To put this right, a small program (6.5kb) in Pascal mkseed.exe made by Jean-Michel Soler.
This program gets the hour under this form: h*60*60*100+m*60*100+s*100 and returns a text file, "vraigrai.txt" which thus contains a number changing all the time.
To generate it, you have to use the Pov shell_out command in a File.ini. To get this number, you have to open the vraigrai.txt file and read this number with the #fopen, #fclose, #read I/O directives as in this example.
//===============================================================//
// Example with the same seed
//===============================================================//
// Macro Randomize
//===============================================================//
#declare ra = seed(125);
#macro Rand0 (h);
#local rd = rand (ra);
#decalre rtn = rand (rd);
rtn
#end
#macro Rand();
#local rd = rand (ra);
Rand0 (Rand0 (rd) * Rand0 (rd))
#end
//======================== End macro ===============================//
//=============================== Example ==========================//
camera {
location z*-40
look_at 0
}
#declare i = 20;
//=============================== Seed.ini ==========================//
//=========================== Exp_random.pov ========================//
#macro Rand()
//=============================== Example ===========================//
camera {
light_source {<0, 10, -100> rgb 2}
#declare i = 20;
#while (i > -40
sphere {
<0,0,0>, 2
pigment {rgb
translate x*-i
}
#declare i = i - 4;
#end
//============================== End example ========================//
// Put in the same directory the program mkseed.exe and the files Seed.ini and Exp_random.pov
//===============================================================//
Pre_Scene_Command = mkseed.exe
input_File_Name = Exp_random.pov + a0.3 + w320 +h240 // all these values can be changed
//============================== End Seed.ini ========================//
// It can be a include file to put in the include directory
//================================================================//
// Macro Randomize
//============================= Open and read ========================//
#fopen GetSeed "vraigrai.text" read // the file with the random number is opened
#read (GetSeed, ra) // the random number is read
#fclose GetSeed
//============================ End reading ===========================//
#declare ra = seed (ra); // the number is put in the seed
#macro Rand0 (h)
#local rd = rand (ra);
#decalre rtn = rand (rd);
rtn
#end
#local rd = rand (ra);
Rand0 (Rand0 (rd) * Rand0 (rd))
#end
//============================= End macro ===========================//
// #include "random.inc"
location z*-40
look_at 0
}
#while (i > -40)
sphere {
<0,0,0>, 2
pigment {rgb
translate x*-i
}
#declare i = i - 4;
#end
//============================= End example ============================//